Vrekrotkel-kat Med (/vreˈkrotkel/ /kat/ [flight] [rule (law; regulation); condition (requirement; stipulation)]) is a temperate Large City located in the Bek'thond Earldom of the Viceroyalty of Rosid.
The name Vrekrotkel-kat Med is derived from the Wood Elvish language, as Vrekrotkel-kat Med was founded by Fimien Phreirdrageec, who was culturaly Wood Elven.
Climate
Vrekrotkel-kat Med has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -14°C (7°F). Vrekrotkel-kat Med receives an average of 308 cm/y (121 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vrekrotkel-kat Med covers an area of nearly 538 km2 (215 mi2), and an average elevation of 3938 m (12919 ft) above sea level.
Overview
Vrekrotkel-kat Med was founded durring the early 17th century in late spring of the year 1607, by Fimien Phreirdrageec. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Fimien Phreirdrageec.
Vrekrotkel-kat Med was built using the conventions of Wood Elven durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Vrekrotkel-kat Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Vrekrotkel-kat Med is buildings are grouped arround an odd layout of restrictive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Vrekrotkel-kat Med weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Vrekrotkel-kat Med has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Vrekrotkel-kat Med long.
Civic Infrastructure
Vrekrotkel-kat Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Vrekrotkel-kat Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Vrekrotkel-kat Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vrekrotkel-kat Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vrekrotkel-kat Med's parks.
Vrekrotkel-kat Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vrekrotkel-kat Med.
Vrekrotkel-kat Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Vrekrotkel-kat Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vrekrotkel-kat Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Vrekrotkel-kat Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Vrekrotkel-kat Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vrekrotkel-kat Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vrekrotkel-kat Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vrekrotkel-kat Med's public wards, blessings, and other arcane systems.
Vrekrotkel-kat Med has an Millitary Academy which trains military officers and specilists.
Vrekrotkel-kat Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vrekrotkel-kat Med's grid is powered by mana accumulators.
Vrekrotkel-kat Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Vrekrotkel-kat Med has a first rate hospital which caters to anyone in need of long term medical care.
Vrekrotkel-kat Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Vrekrotkel-kat Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vrekrotkel-kat Med's natural decorations nor waterways.
Vrekrotkel-kat Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Vrekrotkel-kat Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Vrekrotkel-kat Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Vrekrotkel-kat Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Vrekrotkel-kat Med's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Vrekrotkel-kat Med grains of dust blow into perfectly neat rows.
The Drake, Ice near Vrekrotkel-kat Med are known to be a mutant strain of the creature.
Vrekrotkel-kat Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Augury energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 249
Farmers: 382
Farm Laborer: 664
Hunters: 382
Milk Maids: 341
Ranchers: 167
Ranch Hands: 327
Shepherds: 371
Farmland: 512302 m2
Cattle and Similar Creatures: 31545
Poultry: 378549
Swine: 25236
Sheep: 1261
Goats: 252
Horses, Mounts, and Beasts of Burden: 12618
Craftsmen
Arms and Toolmakers: 257
Blacksmiths: 280
Bookbinders: 153
Buckle-makers: 185
Cabinetmakers: 293
Candlemakers: 394
Carpenters: 400
Clothmakers: 341
Coach and Harness Makers: 135
Coopers: 332
Copper, Brass, Tin, Zinc, and Lead Workers: 186
Copyists: 122
Cutlers: 106
Fabricworkers: 274
Farrier: 721
Furriers: 81
Glassworkers: 360
Gunsmiths: 283
Harness-Makers: 120
Hatters: 231
Hosiery Workers: 91
Jewelers: 143
Leatherwrights: 315
Locksmiths: 122
Matchstick makers: 194
Musical Instrument Makers: 185
Painters, Structures and Fixtures: 168
Paper Workers: 185
Plasterers: 163
Pursemakers: 229
Roofers: 131
Ropemakers: 131
Rugmakers: 121
Saddlers: 221
Scabbardmakers: 271
Scalemakers: 132
Scientific, Surgical, and Optical Instrument Makers: 80
Sculptors, Structures and Fixtures: 119
Shoemakers: 120
Soap and Tallow Workers: 413
Tailors: 934
Tanners: 161
Upholsterers: 188
Watchmakers: 166
Weavers: 350
Whitesmiths: 100
Merchants
Adventuring Goods Retellers: 88
Arcana Sellers: 86
Beer-Sellers: 166
Booksellers: 191
Butchers: 307
Chandlers: 323
Chicken Butchers: 376
Entrepreneurs: 133
Fine Clothiers: 323
Fishmongers: 307
Florists: 75
Potion Sellers: 221
Resellers: 450
Spice Merchants: 177
Wine-sellers: 274
Wheelwright: 200
Woodsellers: 120
Service workers
Bakers: 742
Barbers: 682
Coachmen: 177
Cooks: 573
Doctors: 260
Gamekeepers: 203
Grooms: 107
Hairdressers: 407
Healers: 319
Housekeepers: 371
Housemaids: 600
House Stewards: 394
Inns: 120
Laundry maids: 210
Maidservants: 450
Nursery Maids: 225
Pastrycooks: 420
Restaurateur: 548
Tavern Keepers: 664
Specialized Laborer
Ashworkers: 181
Bleachers: 117
Chemical Workers: 72
Coal Heavers: 268
In-Town Couriers: 280
Long Haul Couriers: 293
Dockyard Workers: 247
Gas Workers: 62
Hay Merchants: 104
Leech Collectors: 365
Millers: 300
Miners: 293
Oilmen and Polishers: 200
Postmen: 300
Pure Finder: 162
Skinners: 371
Sugar Refiners: 72
Tosher: 191
Warehousemen: 407
Watercarriers: 290
Watermen, Bargemen, etc.: 420
Skilled Laborers
Accountants: 162
Alchemist: 195
Clerk: 268
Dentists: 127
Educators: 376
Engineers: 182
Gardeners: 131
Mages: 92
Plumbers: 135
Pharmacist: 146
Professors: 54
Scientists: 92
Wizards: 54
Civil Servants
Adventurers: 121
Bankers: 184
Civil Clerks: 293
Civic Iudex: 141
Consultants: 84
Exorcist: 280
Fixers: 148
Kami Clerk: 254
Landlords: 254
Lawyers: 152
Legend Keepers: 210
Militia Officers: 1147
Monks, Monastic: 382
Monks, Civic: 382
Historian, Oral: 274
Historian, Textual: 146
Policemen, Sheriffs, etc.: 300
Priests: 420
Rangers: 175
Rat Catchers: 195
Scholars: 210
Spiritualist: 221
Slayers: 70
Storytellers: 427
Military Officers: 394
Cottage Industries
Brewers: 407
Comfort Services: 504
Enchanters: 145
Herbalists: 135
Jaminators: 394
Needleworkers: 420
Potters: 217
Preserve Makers: 394
Quilters: 177
Seamsters: 573
Spinners: 360
Tinker: 143
Weaver: 323
Artists
Actors: 134
Architects: 49
Bards: 200
Costumers: 76
Dancers: 157
Drafters: 80
Engravers: 103
Fine Furniture Carpenters: 60
Glaziers: 140
Inlayers: 119
Musicians: 360
Painters, Art: 63
Playwrights: 135
Sculptors, Art: 111
Wood Carvers: 394
Writers: 420
Produce Industries
Butter Churners: 407
Canners: 350
Cheesmakers: 420
Ice Merchants: 55
Millers: 257
Picklers: 233
Smokers: 155
Stockmakers: 141
Tobacconists: 194
Tallowmakers: 280
47768 of Vrekrotkel-kat Med's population work within a Foundational Occupation.
2634 work in Agriculture
10687 work as Craftsmen
3817 work as Merchants
7472 work as Service Workers
4995 work as General Laborers
2014 work as Skilled Laborers
6864 work as Civil Servants
4192 work in Cottage Industries
2601 work as Artists
2492 work in Produce Industries
70845 of Vrekrotkel-kat Med's population do not work in a formal occupation, but do contribute to the local economy. 7570 (6%) are noncontributers.
Points of Interest
Vrekrotkel-kat Med has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
Vrekrotkel-kat Med's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Vrekrotkel-kat Med suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a tunic of Invocation, an a tunic imbued with notable amounts of Invocation energies was created near Vrekrotkel-kat Med by in time immemorial, reportedly some time during the early 2nd century.