Large City: Vrekrotkel-kat Med

Vrekrotkel-kat Med

Vrekrotkel-kat Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceBek'thond Earldom
RegionGō-rōkwö Holt
Founded1607
Community LeaderChief Galben Sozrereth
Area538 km2 (215 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation3938 m (12919 ft)
Average Yearly Precipitation308 cm/y (121 in/y)
Population126183
Population Density234 people per km2 (586 people per mi2)
Town AuraTransmutation
Naming
Native nameVrekrotkel-kat Med
Pronunciation/vreˈkrotkel/ /kat/
Direct Translation[flight] [rule (law; regulation); condition (requirement; stipulation)]
Translation[Not Yet Translated]

Vrekrotkel-kat Med (/vreˈkrotkel/ /kat/ [flight] [rule (law; regulation); condition (requirement; stipulation)]) is a temperate Large City located in the Bek'thond Earldom of the Viceroyalty of Rosid.

The name Vrekrotkel-kat Med is derived from the Wood Elvish language, as Vrekrotkel-kat Med was founded by Fimien Phreirdrageec, who was culturaly Wood Elven.

Climate

Vrekrotkel-kat Med has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -14°C (7°F). Vrekrotkel-kat Med receives an average of 308 cm/y (121 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vrekrotkel-kat Med covers an area of nearly 538 km2 (215 mi2), and an average elevation of 3938 m (12919 ft) above sea level.

Overview

Vrekrotkel-kat Med was founded durring the early 17th century in late spring of the year 1607, by Fimien Phreirdrageec. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Fimien Phreirdrageec.

Vrekrotkel-kat Med was built using the conventions of Wood Elven durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Vrekrotkel-kat Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vrekrotkel-kat Med is buildings are grouped arround an odd layout of restrictive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Vrekrotkel-kat Med weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Vrekrotkel-kat Med has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Vrekrotkel-kat Med long.

Civic Infrastructure

Vrekrotkel-kat Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vrekrotkel-kat Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vrekrotkel-kat Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vrekrotkel-kat Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vrekrotkel-kat Med's parks.

Vrekrotkel-kat Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vrekrotkel-kat Med.

Vrekrotkel-kat Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vrekrotkel-kat Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vrekrotkel-kat Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vrekrotkel-kat Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vrekrotkel-kat Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vrekrotkel-kat Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vrekrotkel-kat Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vrekrotkel-kat Med's public wards, blessings, and other arcane systems.

Vrekrotkel-kat Med has an Millitary Academy which trains military officers and specilists.

Vrekrotkel-kat Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vrekrotkel-kat Med's grid is powered by mana accumulators.

Vrekrotkel-kat Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vrekrotkel-kat Med has a first rate hospital which caters to anyone in need of long term medical care.

Vrekrotkel-kat Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vrekrotkel-kat Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vrekrotkel-kat Med's natural decorations nor waterways.

Vrekrotkel-kat Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vrekrotkel-kat Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vrekrotkel-kat Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vrekrotkel-kat Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Vrekrotkel-kat Med's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Vrekrotkel-kat Med grains of dust blow into perfectly neat rows.

The Drake, Ice near Vrekrotkel-kat Med are known to be a mutant strain of the creature.

Vrekrotkel-kat Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Augury energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 249
  • Farmers: 382
  • Farm Laborer: 664
  • Hunters: 382
  • Milk Maids: 341
  • Ranchers: 167
  • Ranch Hands: 327
  • Shepherds: 371
    • Farmland: 512302 m2
    • Cattle and Similar Creatures: 31545
    • Poultry: 378549
    • Swine: 25236
    • Sheep: 1261
    • Goats: 252
    • Horses, Mounts, and Beasts of Burden: 12618

Craftsmen

  • Arms and Toolmakers: 257
  • Blacksmiths: 280
  • Bookbinders: 153
  • Buckle-makers: 185
  • Cabinetmakers: 293
  • Candlemakers: 394
  • Carpenters: 400
  • Clothmakers: 341
  • Coach and Harness Makers: 135
  • Coopers: 332
  • Copper, Brass, Tin, Zinc, and Lead Workers: 186
  • Copyists: 122
  • Cutlers: 106
  • Fabricworkers: 274
  • Farrier: 721
  • Furriers: 81
  • Glassworkers: 360
  • Gunsmiths: 283
  • Harness-Makers: 120
  • Hatters: 231
  • Hosiery Workers: 91
  • Jewelers: 143
  • Leatherwrights: 315
  • Locksmiths: 122
  • Matchstick makers: 194
  • Musical Instrument Makers: 185
  • Painters, Structures and Fixtures: 168
  • Paper Workers: 185
  • Plasterers: 163
  • Pursemakers: 229
  • Roofers: 131
  • Ropemakers: 131
  • Rugmakers: 121
  • Saddlers: 221
  • Scabbardmakers: 271
  • Scalemakers: 132
  • Scientific, Surgical, and Optical Instrument Makers: 80
  • Sculptors, Structures and Fixtures: 119
  • Shoemakers: 120
  • Soap and Tallow Workers: 413
  • Tailors: 934
  • Tanners: 161
  • Upholsterers: 188
  • Watchmakers: 166
  • Weavers: 350
  • Whitesmiths: 100

Merchants

  • Adventuring Goods Retellers: 88
  • Arcana Sellers: 86
  • Beer-Sellers: 166
  • Booksellers: 191
  • Butchers: 307
  • Chandlers: 323
  • Chicken Butchers: 376
  • Entrepreneurs: 133
  • Fine Clothiers: 323
  • Fishmongers: 307
  • Florists: 75
  • Potion Sellers: 221
  • Resellers: 450
  • Spice Merchants: 177
  • Wine-sellers: 274
  • Wheelwright: 200
  • Woodsellers: 120

Service workers

  • Bakers: 742
  • Barbers: 682
  • Coachmen: 177
  • Cooks: 573
  • Doctors: 260
  • Gamekeepers: 203
  • Grooms: 107
  • Hairdressers: 407
  • Healers: 319
  • Housekeepers: 371
  • Housemaids: 600
  • House Stewards: 394
  • Inns: 120
  • Laundry maids: 210
  • Maidservants: 450
  • Nursery Maids: 225
  • Pastrycooks: 420
  • Restaurateur: 548
  • Tavern Keepers: 664

Specialized Laborer

  • Ashworkers: 181
  • Bleachers: 117
  • Chemical Workers: 72
  • Coal Heavers: 268
  • In-Town Couriers: 280
  • Long Haul Couriers: 293
  • Dockyard Workers: 247
  • Gas Workers: 62
  • Hay Merchants: 104
  • Leech Collectors: 365
  • Millers: 300
  • Miners: 293
  • Oilmen and Polishers: 200
  • Postmen: 300
  • Pure Finder: 162
  • Skinners: 371
  • Sugar Refiners: 72
  • Tosher: 191
  • Warehousemen: 407
  • Watercarriers: 290
  • Watermen, Bargemen, etc.: 420

Skilled Laborers

  • Accountants: 162
  • Alchemist: 195
  • Clerk: 268
  • Dentists: 127
  • Educators: 376
  • Engineers: 182
  • Gardeners: 131
  • Mages: 92
  • Plumbers: 135
  • Pharmacist: 146
  • Professors: 54
  • Scientists: 92
  • Wizards: 54

Civil Servants

  • Adventurers: 121
  • Bankers: 184
  • Civil Clerks: 293
  • Civic Iudex: 141
  • Consultants: 84
  • Exorcist: 280
  • Fixers: 148
  • Kami Clerk: 254
  • Landlords: 254
  • Lawyers: 152
  • Legend Keepers: 210
  • Militia Officers: 1147
  • Monks, Monastic: 382
  • Monks, Civic: 382
  • Historian, Oral: 274
  • Historian, Textual: 146
  • Policemen, Sheriffs, etc.: 300
  • Priests: 420
  • Rangers: 175
  • Rat Catchers: 195
  • Scholars: 210
  • Spiritualist: 221
  • Slayers: 70
  • Storytellers: 427
  • Military Officers: 394

Cottage Industries

  • Brewers: 407
  • Comfort Services: 504
  • Enchanters: 145
  • Herbalists: 135
  • Jaminators: 394
  • Needleworkers: 420
  • Potters: 217
  • Preserve Makers: 394
  • Quilters: 177
  • Seamsters: 573
  • Spinners: 360
  • Tinker: 143
  • Weaver: 323

Artists

  • Actors: 134
  • Architects: 49
  • Bards: 200
  • Costumers: 76
  • Dancers: 157
  • Drafters: 80
  • Engravers: 103
  • Fine Furniture Carpenters: 60
  • Glaziers: 140
  • Inlayers: 119
  • Musicians: 360
  • Painters, Art: 63
  • Playwrights: 135
  • Sculptors, Art: 111
  • Wood Carvers: 394
  • Writers: 420

Produce Industries

  • Butter Churners: 407
  • Canners: 350
  • Cheesmakers: 420
  • Ice Merchants: 55
  • Millers: 257
  • Picklers: 233
  • Smokers: 155
  • Stockmakers: 141
  • Tobacconists: 194
  • Tallowmakers: 280

47768 of Vrekrotkel-kat Med's population work within a Foundational Occupation.

70845 of Vrekrotkel-kat Med's population do not work in a formal occupation, but do contribute to the local economy. 7570 (6%) are noncontributers.

Points of Interest

Vrekrotkel-kat Med has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Vrekrotkel-kat Med's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Vrekrotkel-kat Med suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a tunic of Invocation, an a tunic imbued with notable amounts of Invocation energies was created near Vrekrotkel-kat Med by in time immemorial, reportedly some time during the early 2nd century.

History